![]() For most of development we relied on a dev forum where we communicated, organized tasks, and posted works in progress for feedback. Over the years we had about 50 volunteer developers. We are currently at about 20 part time and per contract developers. Oleg Nesterenko, managing editor at GWO: Adam, all these years, you’ve been a virtual distributed studio with lots of people on board from every part of the world. As Crowbar Collective, the team behind the project, is recovering from the shock of the release, we catch up with Black Mesa project lead Adam Engel s.
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